![]() ![]() Many get past-even well past-the 25 now, including some touchdowns, which previously felt almost impossible despite that being unrealistic. In my first week with the game, I've seen a more realistic array of outcomes on returns. This applies to kick and punt returns too, which are suddenly not rote 25-yard returns anymore. Making cuts with ball carriers also feels better, allowing a skilled player to ease off the sprint button at the line, making a great cut through the hole, then taking off and leaving defenders out of position. The game is better off with this style, however, as the game's old shoestring tackles and pre-canned wrap-ups where you knew whether or not you got the first down before the play ended are fewer and farther between. This too feels better than before, though it does result in a number of silly looking tackles as a result, with more ragdoll-like players sometimes performing ridiculous falls. ![]() I'd go so far as to say Madden 23 is worth playing for this feature alone, because throwing the football, something you'll do 15-40 times per game, has never felt so good.įieldsense also applies to other aspects of the game, including new tackling mechanics that remove some canned animations and give defense a more physics-based feeling. It allows the QB to keep a pass in front of the cornerback on a crossing route, hit back-shoulder fades in the end zone, and sneak into the space between two defenders' zones in ways that, in years past, almost always resulted in turnovers. After a few quarters or games with Skill-Based Passing enabled, it becomes blatantly obvious that going back to the old system, while an option in Madden 23, is never a good idea. Excitingly, this feature lives up to its promise, allowing skilled players to skewer defenses and hit gaps in coverage like never before in Madden history.īy clicking 'enter', you agree to GameSpot'sĪ wonky tutorial does this feature no good, making practice best done in a live setting. It allows players to pinpoint directly where they want the ball to go like never before-a bit like fielding in MLB The Show. On the field, this is done by giving players a new throwing meter and shadowed target area that appears as the ball is being thrown. This is meant to remove some of Madden's attribute-driven outcomes and transfer decisiveness to the player. Among them, the biggest and most enjoyable leap forward is the new Skill-Based Passing system. But several other aspects of the game, including both returning issues and new problems, keep the game from achieving its full potential at launch.įieldsense is not one feature but the name for a collection of on-field improvements. In that regard, Madden 23 is a clear step up. ![]() This year's buzzword-y feature, Fieldsense, emcompasses several other features under its wide umbrella, with all of them relating to how it feels to actually play and move around on the field. It makes for easy back-of-the-box material and quickly answers the question: "What's new in Madden this year?" These named features often fail to live up to their proper noun naming conventions, but in Madden NFL 23, that's not the case. You have no reason not to buy it.Every August, a new Madden launches with some major marketing buzzword attached. Is it worth 60 dollars? No, but it's 5 bucks on ebay. But overall, while Madden 08 has its flaws, its still a good game and much better than current Madden. If you simulate franchise games, (especially when you supersim) the outcomes usually aren't very realistic. IDK at what point a skill becomes a weapon. I do like the player weapons system but it could be explained a bit better. Superstar, while not being as good as the ps2 version, is still great. Going back to features, the minigames are a good time and they don't really stale. there's this cool ring and trophy system that gives me more of a reason to grind. The commentary's pretty generic and the commentator doesn't have much to say, but it's a 2007 game so I'll cut it some slack. I enjoy Marshall Faulk's stuff but he doesn't have that much to say. The presentation isn't very realistic, but it's very unique. ![]() It's like a little worse than what we have today. The franchise honestly lacks depth, but create-a-team kinda saves it. I wouldn't call it a perfect simulation as it has its flaws but the gameplay is certainly fun and does a good enough job at simulating football. The intro gets me hyped every time, the soundtrack is great, loading times aren't bad for a 2007 game, and the UI is nice. Let me preface this by saying I haven't played the PS2 maddens, but this is certainly better than any Madden on the Ps4. I would give this game a 67/100 but I rounded it up to a 7/10. ![]()
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